Music Editor and Implementer

Music Editor and Implementer

Job Location: Redmond, WA

Job Salary: Contracting Position

Job Description

Music Editor and Implementer

Job Description

AAA gaming client in Seattle area is looking for an experienced Music Editor and Implementer. Help shape and drive best practices of visuals and motion concepts.

This is a contracting job and is expected to last 12 to 18 months.

The Music Editor/Implementer will edit, manage, and integrate music assets. We are looking for someone who is self-motivated, and can effectively collaborate with the Music Supervisor and Technical Designers to achieve music goals.

Responsibilities Work directly with Music Supervisor and Technical Designers to edit, iterate, integrate and test AAA quality music assets.

Perform high quality music edits on material with complex sonic palettes.

Help track and maintain all music assets, Pro Tools sessions, etc.

Work with other audio team members (including audio developers and sound designers) and other disciplines to achieve the highest quality experiences.

Playtest music content and systems in game.

Maintain, improve and help build out new music systems.

Bug reporting and tracking.

Qualifications and Skills

At least 3 years professional experience in music or game audio production.

Advanced knowledge of Pro Tools.

Strong, demonstrable music editorial skills in both linear and interactive media.

Experience with Wwise and/or other adaptive music software.

Self-disciplined, motivated and accountable.

Able to meet deadlines, report progress and identify pipeline issues.

Highly organized with strong communication skills.

Quick learner, able to take direction and feedback professionally.

Collaborative team player who values contributing to others success and the success of the game.

A passion for music in games and other forms of audio-visual entertainment.

Experience shipping a AAA game title.

Experience with game-oriented scripting languages, ideally LUA, but other scripting skills such as python, visual programming tools, or experience with in-house solutions also considered.

Experience working on a first-person shooter games.