Lighting Artist

Lighting Artist

Job Location: Redmond, Washington

Job Description

Lighting Artist

AAA video game client in Redmond, Washington has an immediate opening for a Lighting Artist. This is a contracting position estimated to last 12 months with the potential for extension.

Job Responsibilities:

The Lighting Artist will be a solid team player with good communication skills who can work with directors, leads, designers, engineers, and other artists. Must be self-sufficient and work independently as required. You will be creative and flexible, able to follow art direction and concepts and be driven to help produce the highest quality real time lighting possible.

Responsibilities:

Creating dynamic lighting using our proprietary game engine software.

Lighting single player, multiplayer and cinematics at a high level of quality.

Tweaking of shading materials and textures to increase the fidelity of the lighting to enhance the levels visuals and gameplay experience.

Post processing; color grading, exposure, SSAO, bloom, tone mapping curves etc.

Contributing to the development and placing of visual effects related to lighting and atmosphere, light flares, fog, god rays and camera optics.

Document lighting processes and technology.

Manage lighting solutions within our memory and performance guidelines.

Network Requirements:

During WFH or if remote, the following is required for this type of position: Internet speed of at least 500 Mbps or 1 Gbps, wired connection preferred, to ensure work is not impacted by connectivity/latency issues

Requirements:

Understanding of CG lighting technology, both real-time and pre-rendered.

Understanding of lighting theory; color space, exposure, light fixtures, natural light, reflections, occlusion, etc.

Understanding of cinematography and dramaturgy; the use of camera technology, scene blocking and lighting to set the mood.

Being pro-active in the use of lighting as a powerful tool in gameplay clarity.

Ability to digest the art direction and champion executing it in the game.

Candidates must be accustomed to working with the balancing of visual quality and performance requirements.

Excellent organization, planning and prioritization skills.

Experience lighting within a real-time game engine.

Experienced with Photoshop.

Maya experience is also a plus, but not required.

Candidates must be highly self-motivated with great communication skills and the attitude/personality to merge into a team of like-minded professionals.

Job will be 100% remote until the virus risk is over when the client requests that all employees return to working in their Seattle office.