Lead 3D Artist - Gameplay Assets Redmond, Washington
One of our clients in Redmond is looking for a Lead 3D Artist. Direct and manage a small team of 3D artists in the creation of critical content for gameplay features. Be a hands-on contributor.
This is a full-time, direct-hire job, you’ll be an employee of our client.
Responsibilities:
Establish and realize high-fidelity visuals that are cohesive and consistent while also simultaneously ensuring the requirements/needs of Gameplay & Design are being accurately met.
Actively work with Production to help estimate, prioritize, assign & track various 3d assets directly related to gameplay features.
Work closely with other artists, designers, and programmers to help craft compelling and visually striking next gen assets.
Support and delegate to the prop team while working closely with leadership to make sure each person is being used to their fullest potential.
Develop and expand the prop pipeline wherever possible and maintain best practices throughout the project life cycle.
Maintain a balance between visual quality and performance requirements.
Requirements:
Minimum of five years of experience in game development in a senior or lead role.
Great understanding of current asset creation tools and techniques.
Maya, Max, Blender, Zbrush, Photoshop and Substance Painter.
Expertise in modeling and texturing of hard surface and organic assets.
Capable of mastering new pipeline and tech tools.
Strong team player mentality and positive attitude
Experience working in the Unreal Engine 4.
Multiple shipped game titles on various platforms.
Ability to create organic sculpted assets in addition to hard surface assets.