Character Rigger

Character Rigger

Job Location: Seattle, Washington

Job Description

Character Rigger

We have a client in Seattle, Washington that is looking for a Character Rigger who can create high-impact work for their expanding franchise. This is a full-time, direct-hire job, no contracting involved.

Responsibilities:

• Solve technical art problems centered around characters and animation.

• Create Skeleton, Skin Weighting, and Animation Rigging for accurate human and creature deformation.

• Perform in-game quality and optimization checks on Skin Weights, LODs, IK, and Physics Assets.

• Create documentation and provide pipeline improvements

Requirements:

• Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title

• Experience with Rigging, Animation, or Motion Capture

• Capable of mastering new pipeline and tech tools

• Scripting with Python and Mel

• Ability to work within a multidisciplinary team that is scattered throughout the world

Pluses:

• Experience working in the Unreal Engine

• Strong knowledge of anatomy

• Tool Programming

• Houdini experience

• Shader Programming GLSL, HLSL, CG